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THE AUDIO TEAM FOR AMBITIOUS CREATIVE TEAMS
THE AUDIO TEAM FOR AMBITIOUS CREATIVE TEAMS
THE AUDIO TEAM FOR AMBITIOUS CREATIVE TEAMS
THE AUDIO TEAM FOR AMBITIOUS CREATIVE TEAMS
Where strong ideas are shaped through percise listening and reliable execution.
Where strong ideas are shaped through percise listening and reliable execution.
Where strong ideas are shaped through percise listening and reliable execution.
Where strong ideas are shaped through percise listening and reliable execution.





// about
WE DESIGN AND ENGINEER AUDIO EXPERIENCES THAT BRING WORLDS AND STORIES TO LIFE
WE DESIGN AND ENGINEER AUDIO EXPERIENCES THAT BRING WORLDS AND STORIES TO LIFE
WE DESIGN AND ENGINEER AUDIO EXPERIENCES THAT BRING WORLDS AND STORIES TO LIFE
WE DESIGN AND ENGINEER AUDIO EXPERIENCES THAT BRING WORLDS AND STORIES TO LIFE
PROJECTS DELIVERED
PROJECTS DELIVERED
PROJECTS DELIVERED
PROJECTS DELIVERED
YEARS OF EXPERIENCE
YEARS OF EXPERIENCE
YEARS OF EXPERIENCE
YEARS OF EXPERIENCE
“There were times we just told Jumpstart, ‘do whatever you feel best.’ That trust came from how they kept improving things beyond what we asked for, helping shape the personality of our project's sound.”
\\ Voxel Queen, Co-Founder, Ruyui Studios
“There were times we just told Jumpstart, ‘do whatever you feel best.’ That trust came from how they kept improving things beyond what we asked for, helping shape the personality of our project's sound.”
\\ Voxel Queen, Co-Founder, Ruyui Studios
“There were times we just told Jumpstart, ‘do whatever you feel best.’ That trust came from how they kept improving things beyond what we asked for, helping shape the personality of our project's sound.”
\\ Voxel Queen, Co-Founder, Ruyui Studios
“There were times we just told Jumpstart, ‘do whatever you feel best.’ That trust came from how they kept improving things beyond what we asked for, helping shape the personality of our project's sound.”
\\ Voxel Queen, Co-Founder, Ruyui Studios




































// ADAPTIVE AUDIO SHOWCASE
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NOW PLAYING
Exploration Phase
Effective retention relies on a balance of space and tension. Keeping the soundscape uncluttered heightens focus, allowing subtle contrasts to guide attention and sustain immersion.

// ADAPTIVE AUDIO SHOWCASE
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NOW PLAYING
battle Phase
Combat is unpredictable, requiring an audio system that pivots instantly based on threat levels. A sudden adrenaline boost that seamlessly transitions into a steady rhythm ensures the energy shift feels responsive.

// ADAPTIVE AUDIO SHOWCASE
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NOW PLAYING
reward phase
Musical resolution amplifies satisfaction. Tonal positivity psychologically reinforces the reward, de-escalating tension and anchoring the player with a sense of accomplishment.

// ADAPTIVE AUDIO SHOWCASE \\
immerse yourself in a cyber city
experience a fully immersive, adaptive audio experience by jumpstart.
Activate Audio
// ADAPTIVE AUDIO SHOWCASE \\
immerse yourself in a cyber city
experience a fully immersive, adaptive audio experience by jumpstart.
NOW PLAYING
Exploration Phase
Effective retention relies on a balance of space and tension. Keeping the soundscape uncluttered heightens focus, allowing subtle contrasts to guide attention and sustain immersion.
NOW PLAYING
battle phase
Combat is unpredictable, requiring an audio system that pivots instantly based on threat levels. A sudden adrenaline boost that seamlessly transitions into a steady rhythm ensures the energy shift feels responsive.
NOW PLAYING
reward phase
Musical resolution amplifies satisfaction. Tonal positivity psychologically reinforces the reward, de-escalating tension and anchoring the player with a sense of accomplishment.
Activate Audio






// ADAPTIVE AUDIO SHOWCASE \\
immerse yourself in a cyber city
experience a fully immersive, adaptive audio experience by jumpstart.
NOW PLAYING
Exploration Phase
Effective retention relies on a balance of space and tension. Keeping the soundscape uncluttered heightens focus, allowing subtle contrasts to guide attention and sustain immersion.
NOW PLAYING
battle phase
Combat is unpredictable, requiring an audio system that pivots instantly based on threat levels. A sudden adrenaline boost that seamlessly transitions into a steady rhythm ensures the energy shift feels responsive.
NOW PLAYING
reward phase
Musical resolution amplifies satisfaction. Tonal positivity psychologically reinforces the reward, de-escalating tension and anchoring the player with a sense of accomplishment.
Activate Audio






// ADAPTIVE AUDIO SHOWCASE \\
immerse yourself in a cyber city
experience a fully immersive, adaptive audio experience by jumpstart.
NOW PLAYING
Exploration Phase
Effective retention relies on a balance of space and tension. Keeping the soundscape uncluttered heightens focus, allowing subtle contrasts to guide attention and sustain immersion.
NOW PLAYING
battle phase
Combat is unpredictable, requiring an audio system that pivots instantly based on threat levels. A sudden adrenaline boost that seamlessly transitions into a steady rhythm ensures the energy shift feels responsive.
NOW PLAYING
reward phase
Musical resolution amplifies satisfaction. Tonal positivity psychologically reinforces the reward, de-escalating tension and anchoring the player with a sense of accomplishment.
Activate Audio






// 001
Sound Effects Design
A consistent timbre, texture, and style gives the audio a distinct character, ensuring sounds feel cohesive and unique to the project
// 002
Music Composition
Composed to support gameplay, guide player emotion, and evolve or interact with systems when required.
// 003
Interactive Audio Systems
Implementing systems that enable unique audio behaviours and unexpected player responses
// 004
Game Audio Consultation
We support teams with direction, system planning, and problem-solving throughout development, especially when vision is evolving or constraints change
// 006
Post-Production
Editing and processing for games and films, including stereo and surround requirements, ensuring dialogue and presentation audio translate reliably across formats
// 005
Voiceover Recording
We handle the end-to-end voice-over pipeline, from talent sourcing and auditions, to pipeline planning and session direction, delivering production-ready performances ready for integration.
// 007

Beyond Production
We understand that audio is part of how a project is presented, not just how it’s experienced. When needed, we can help extend production audio into trailers, teasers, and showcase materials.
An exceptional audio experience is never the work of one role. It’s the result of a team.
// 001
Sound Effects Design
A consistent timbre, texture, and style gives the audio a distinct character, ensuring sounds feel cohesive and unique to the project
// 002
Music Composition
Composed to support gameplay, guide player emotion, and evolve or interact with systems when required.
// 003
Interactive Audio Systems
Implementing systems that enable unique audio behaviours and unexpected player responses
// 004
Game Audio Consultation
We support teams with direction, system planning, and problem-solving throughout development, especially when vision is evolving or constraints change
// 006
Post-Production
Editing and processing for games and films, including stereo and surround requirements, ensuring dialogue and presentation audio translate reliably across formats
// 005
Voiceover Recording
We handle the end-to-end voice-over pipeline, from talent sourcing and auditions, to pipeline planning and session direction, delivering production-ready performances ready for integration.
// 007

Beyond Production
We understand that audio is part of how a project is presented, not just how it’s experienced. When needed, we can help extend production audio into trailers, teasers, and showcase materials.
An exceptional audio experience is never the work of one role. It’s the result of a team.
An exceptional audio experience is never the work of one role.
It’s the result of a team.
An exceptional audio experience is never the work of one role.
It’s the result of a team.
An exceptional audio experience is never the work of one role.
It’s the result of a team.
An exceptional audio experience is never the work of one role.
It’s the result of a team.
Core Game Audio Creation
// 001
Sound Effects Design
A consistent timbre, texture, and style gives the audio a distinct character, ensuring sounds feel cohesive and unique to the project
// 002
Music Composition
Composed to support gameplay, guide player emotion, and evolve or interact with systems when required.
// 001
Sound Effects Design
A consistent timbre, texture, and style gives the audio a distinct character, ensuring sounds feel cohesive and unique to the project
// 002
Music Composition
Composed to support gameplay, guide player emotion, and evolve or interact with systems when required.
// 001
Sound Effects Design
A consistent timbre, texture, and style gives the audio a distinct character, ensuring sounds feel cohesive and unique to the project
// 002
Music Composition
Composed to support gameplay, guide player emotion, and evolve or interact with systems when required.
// 001
Sound Effects Design
A consistent timbre, texture, and style gives the audio a distinct character, ensuring sounds feel cohesive and unique to the project
// 002
Music Composition
Composed to support gameplay, guide player emotion, and evolve or interact with systems when required.
Audio Systems & Implementation
// 003
Interactive Audio Systems
Implementing systems that enable unique audio behaviours and unexpected player responses
// 004
Game Audio Consultation
We support teams with direction, system planning, and problem-solving throughout development, especially when vision is evolving or constraints change
// 003
Interactive Audio Systems
Implementing systems that enable unique audio behaviours and unexpected player responses
// 004
Game Audio Consultation
We support teams with direction, system planning, and problem-solving throughout development, especially when vision is evolving or constraints change
// 003
Interactive Audio Systems
Implementing systems that enable unique audio behaviours and unexpected player responses
// 004
Game Audio Consultation
We support teams with direction, system planning, and problem-solving throughout development, especially when vision is evolving or constraints change
// 003
Interactive Audio Systems
Implementing systems that enable unique audio behaviours and unexpected player responses
// 004
Game Audio Consultation
We support teams with direction, system planning, and problem-solving throughout development, especially when vision is evolving or constraints change
Performance & Presentation Audio
// 006
Post-Production
Editing and processing for games and films, including stereo and surround requirements, ensuring dialogue and presentation audio translate reliably across formats
// 005
Voiceover Recording
We handle the end-to-end voice-over pipeline, from talent sourcing and auditions, to pipeline planning and session direction, delivering production-ready performances ready for integration.
// 007

Beyond Production
We understand that audio is part of how a project is presented, not just how it’s experienced. When needed, we can help extend production audio into trailers, teasers, and showcase materials.
// 006
Post-Production
Editing and processing for games and films, including stereo and surround requirements, ensuring dialogue and presentation audio translate reliably across formats
// 005
Voiceover Recording
We handle the end-to-end voice-over pipeline, from talent sourcing and auditions, to pipeline planning and session direction, delivering production-ready performances ready for integration.
// 007

Beyond Production
We understand that audio is part of how a project is presented, not just how it’s experienced. When needed, we can help extend production audio into trailers, teasers, and showcase materials.
// 006
Post-Production
Editing and processing for games and films, including stereo and surround requirements, ensuring dialogue and presentation audio translate reliably across formats
// 005
Voiceover Recording
We handle the end-to-end voice-over pipeline, from talent sourcing and auditions, to pipeline planning and session direction, delivering production-ready performances ready for integration.
// 007

Beyond Production
We understand that audio is part of how a project is presented, not just how it’s experienced. When needed, we can help extend production audio into trailers, teasers, and showcase materials.
// 006
Post-Production
Editing and processing for games and films, including stereo and surround requirements, ensuring dialogue and presentation audio translate reliably across formats
// 005
Voiceover Recording
We handle the end-to-end voice-over pipeline, from talent sourcing and auditions, to pipeline planning and session direction, delivering production-ready performances ready for integration.
// 007

Beyond Production
We understand that audio is part of how a project is presented, not just how it’s experienced. When needed, we can help extend production audio into trailers, teasers, and showcase materials.
That’s why teams work with us as a one-stop audio partner
That’s why teams work with us as a one-stop audio partner



// After The Mix \\
different worlds
different treatments
“The team at JumpStart really understands what we want our players to feel, and they consistently executes that vision with high quality.”
Samson Oh
CEO, Rarespawn Ventures



// After The Mix \\
different worlds
different treatments
“The team at JumpStart really understands what we want our players to feel, and they consistently executes that vision with high quality.”
Samson Oh
CEO, Rarespawn Ventures



// After The Mix \\
different worlds
different treatments
“The team at JumpStart really understands what we want our players to feel, and they consistently executes that vision with high quality.”
Samson Oh
CEO, Rarespawn Ventures



// After The Mix \\
different worlds
different treatments
“The team at JumpStart really understands what we want our players to feel, and they consistently executes that vision with high quality.”
Samson Oh
CEO, Rarespawn Ventures



// After The Mix \\
different worlds
different treatments
“The team at JumpStart really understands what we want our players to feel, and they consistently executes that vision with high quality.”
Samson Oh
CEO, Rarespawn Ventures
// manifesto
// how we work \\
// how we work \\
// how we work \\
Designed For Thoughtful Collaboration
Designed For Thoughtful
Collaboration
Designed For Thoughtful
Collaboration
Designed For Thoughtful
Collaboration
// 001
Curiosity First
We start by understanding the project, its audience, and goals, while identifying where audio can push the experience further.
// 001
Curiosity First
We start by understanding the project, its audience, and goals, while identifying where audio can push the experience further.
// 001
Curiosity First
We start by understanding the project, its audience, and goals, while identifying where audio can push the experience further.
// 001
Curiosity First
We start by understanding the project, its audience, and goals, while identifying where audio can push the experience further.
// 002
Experiment Through Iteration
We explore, test, and refine ideas through iteration, shaping distinctive audio moments while staying mindful of production realities.
// 002
Experiment Through Iteration
We explore, test, and refine ideas through iteration, shaping distinctive audio moments while staying mindful of production realities.
// 002
Experiment Through Iteration
We explore, test, and refine ideas through iteration, shaping distinctive audio moments while staying mindful of production realities.
// 002
Experiment Through Iteration
We explore, test, and refine ideas through iteration, shaping distinctive audio moments while staying mindful of production realities.
// 003
Reliable Delivery
Clear timelines, consistent quality, and production-ready delivery, so audio integrates smoothly without surprises.
// 003
Reliable Delivery
Clear timelines, consistent quality, and production-ready delivery, so audio integrates smoothly without surprises.
// 003
Reliable Delivery
Clear timelines, consistent quality, and production-ready delivery, so audio integrates smoothly without surprises.
// 003
Reliable Delivery
Clear timelines, consistent quality, and production-ready delivery, so audio integrates smoothly without surprises.
// 004
Accountability without Overhead
We take full responsibility for the audio side of production, allowing teams to move forward with clarity and confidence.
// 004
Accountability without Overhead
We take full responsibility for the audio side of production, allowing teams to move forward with clarity and confidence.
// 004
Accountability without Overhead
We take full responsibility for the audio side of production, allowing teams to move forward with clarity and confidence.
// 004
Accountability without Overhead
We take full responsibility for the audio side of production, allowing teams to move forward with clarity and confidence.
// Frequently asked questions \\
// Frequently asked questions \\
// Frequently asked questions \\
// Frequently asked questions \\
Questions?
Questions?
Questions?
Questions?
Questions?
How do you handle audio implementation and tools?
We handle in-engine audio implementation as part of our work and regularly use engines and middleware such as Unity, Unreal Engine, FMOD, and Wwise. When project scope, budget, or technical constraints don’t allow for dedicated audio middleware, we adapt. We work with native engine solutions where needed, without immediately compromising the audio vision, and explore creative ways to achieve strong results within the available setup.
Do you offer free custom demos?
We occasionally offer custom audio demos, rather than relying on a generic reel. We prefer to respond directly to your game, exploring how sound, music, or systems could live inside your world. This gives teams a clearer sense of what we can bring to the project, not just what we’ve done before. We understand that every project is unique in its own way. Audio should reflect that.
How do we get started?
We start by understanding your project, not selling you a package. An initial call helps us assess your goals, constraints, and current audio state. From there, we define a tailored approach, discuss whether a demo makes sense, and follow up with a clear scope and quote.
How much setup work do you need from our team?
Very little. We can take ownership of the audio pipeline from asset planning onward, and integrate into projects at any stage without requiring extensive prep from your team. If a project isn’t ready for audio yet, we’ll say so, and help you understand when it makes sense to begin. If audio is late, we’ll work to catch up, onboard smoothly, and align with your team without disrupting production.
Can you support us as an extension of our existing audio team or as an asset supplier?
Yes. We’re flexible in how we integrate. If you already have an internal audio team, we can support as an extension, supplying assets, music, or system components as needed, and aligning closely with your existing direction and pipeline. The level of involvement is shaped around what your team actually needs.
How do you handle iterations and feedback?
Iteration is part of the process, but it’s approached with intent. We aim to iterate as close as possible to the final result early on, using references, audio-visual guides, and clear priorities to align direction quickly. This helps reduce unnecessary back-and-forth, keeps timelines under control, and ensures feedback moves the work forward rather than sideways. Where helpful, we also suggest priorities to focus iteration on what matters most for the experience.
How do you handle audio implementation and tools?
We handle in-engine audio implementation as part of our work and regularly use engines and middleware such as Unity, Unreal Engine, FMOD, and Wwise. When project scope, budget, or technical constraints don’t allow for dedicated audio middleware, we adapt. We work with native engine solutions where needed, without immediately compromising the audio vision, and explore creative ways to achieve strong results within the available setup.
Do you offer free custom demos?
We occasionally offer custom audio demos, rather than relying on a generic reel. We prefer to respond directly to your game, exploring how sound, music, or systems could live inside your world. This gives teams a clearer sense of what we can bring to the project, not just what we’ve done before. We understand that every project is unique in its own way. Audio should reflect that.
How do we get started?
We start by understanding your project, not selling you a package. An initial call helps us assess your goals, constraints, and current audio state. From there, we define a tailored approach, discuss whether a demo makes sense, and follow up with a clear scope and quote.
How much setup work do you need from our team?
Very little. We can take ownership of the audio pipeline from asset planning onward, and integrate into projects at any stage without requiring extensive prep from your team. If a project isn’t ready for audio yet, we’ll say so, and help you understand when it makes sense to begin. If audio is late, we’ll work to catch up, onboard smoothly, and align with your team without disrupting production.
Can you support us as an extension of our existing audio team or as an asset supplier?
Yes. We’re flexible in how we integrate. If you already have an internal audio team, we can support as an extension, supplying assets, music, or system components as needed, and aligning closely with your existing direction and pipeline. The level of involvement is shaped around what your team actually needs.
How do you handle iterations and feedback?
Iteration is part of the process, but it’s approached with intent. We aim to iterate as close as possible to the final result early on, using references, audio-visual guides, and clear priorities to align direction quickly. This helps reduce unnecessary back-and-forth, keeps timelines under control, and ensures feedback moves the work forward rather than sideways. Where helpful, we also suggest priorities to focus iteration on what matters most for the experience.
How do you handle audio implementation and tools?
We handle in-engine audio implementation as part of our work and regularly use engines and middleware such as Unity, Unreal Engine, FMOD, and Wwise. When project scope, budget, or technical constraints don’t allow for dedicated audio middleware, we adapt. We work with native engine solutions where needed, without immediately compromising the audio vision, and explore creative ways to achieve strong results within the available setup.
Do you offer free custom demos?
We occasionally offer custom audio demos, rather than relying on a generic reel. We prefer to respond directly to your game, exploring how sound, music, or systems could live inside your world. This gives teams a clearer sense of what we can bring to the project, not just what we’ve done before. We understand that every project is unique in its own way. Audio should reflect that.
How do we get started?
We start by understanding your project, not selling you a package. An initial call helps us assess your goals, constraints, and current audio state. From there, we define a tailored approach, discuss whether a demo makes sense, and follow up with a clear scope and quote.
How much setup work do you need from our team?
Very little. We can take ownership of the audio pipeline from asset planning onward, and integrate into projects at any stage without requiring extensive prep from your team. If a project isn’t ready for audio yet, we’ll say so, and help you understand when it makes sense to begin. If audio is late, we’ll work to catch up, onboard smoothly, and align with your team without disrupting production.
Can you support us as an extension of our existing audio team or as an asset supplier?
Yes. We’re flexible in how we integrate. If you already have an internal audio team, we can support as an extension, supplying assets, music, or system components as needed, and aligning closely with your existing direction and pipeline. The level of involvement is shaped around what your team actually needs.
How do you handle iterations and feedback?
Iteration is part of the process, but it’s approached with intent. We aim to iterate as close as possible to the final result early on, using references, audio-visual guides, and clear priorities to align direction quickly. This helps reduce unnecessary back-and-forth, keeps timelines under control, and ensures feedback moves the work forward rather than sideways. Where helpful, we also suggest priorities to focus iteration on what matters most for the experience.
How do you handle audio implementation and tools?
We handle in-engine audio implementation as part of our work and regularly use engines and middleware such as Unity, Unreal Engine, FMOD, and Wwise. When project scope, budget, or technical constraints don’t allow for dedicated audio middleware, we adapt. We work with native engine solutions where needed, without immediately compromising the audio vision, and explore creative ways to achieve strong results within the available setup.
Do you offer free custom demos?
We occasionally offer custom audio demos, rather than relying on a generic reel. We prefer to respond directly to your game, exploring how sound, music, or systems could live inside your world. This gives teams a clearer sense of what we can bring to the project, not just what we’ve done before. We understand that every project is unique in its own way. Audio should reflect that.
How do we get started?
We start by understanding your project, not selling you a package. An initial call helps us assess your goals, constraints, and current audio state. From there, we define a tailored approach, discuss whether a demo makes sense, and follow up with a clear scope and quote.
How much setup work do you need from our team?
Very little. We can take ownership of the audio pipeline from asset planning onward, and integrate into projects at any stage without requiring extensive prep from your team. If a project isn’t ready for audio yet, we’ll say so, and help you understand when it makes sense to begin. If audio is late, we’ll work to catch up, onboard smoothly, and align with your team without disrupting production.
Can you support us as an extension of our existing audio team or as an asset supplier?
Yes. We’re flexible in how we integrate. If you already have an internal audio team, we can support as an extension, supplying assets, music, or system components as needed, and aligning closely with your existing direction and pipeline. The level of involvement is shaped around what your team actually needs.
How do you handle iterations and feedback?
Iteration is part of the process, but it’s approached with intent. We aim to iterate as close as possible to the final result early on, using references, audio-visual guides, and clear priorities to align direction quickly. This helps reduce unnecessary back-and-forth, keeps timelines under control, and ensures feedback moves the work forward rather than sideways. Where helpful, we also suggest priorities to focus iteration on what matters most for the experience.
How do you handle audio implementation and tools?
We handle in-engine audio implementation as part of our work and regularly use engines and middleware such as Unity, Unreal Engine, FMOD, and Wwise. When project scope, budget, or technical constraints don’t allow for dedicated audio middleware, we adapt. We work with native engine solutions where needed, without immediately compromising the audio vision, and explore creative ways to achieve strong results within the available setup.
Do you offer free custom demos?
We occasionally offer custom audio demos, rather than relying on a generic reel. We prefer to respond directly to your game, exploring how sound, music, or systems could live inside your world. This gives teams a clearer sense of what we can bring to the project, not just what we’ve done before. We understand that every project is unique in its own way. Audio should reflect that.
How do we get started?
We start by understanding your project, not selling you a package. An initial call helps us assess your goals, constraints, and current audio state. From there, we define a tailored approach, discuss whether a demo makes sense, and follow up with a clear scope and quote.
How much setup work do you need from our team?
Very little. We can take ownership of the audio pipeline from asset planning onward, and integrate into projects at any stage without requiring extensive prep from your team. If a project isn’t ready for audio yet, we’ll say so, and help you understand when it makes sense to begin. If audio is late, we’ll work to catch up, onboard smoothly, and align with your team without disrupting production.
Can you support us as an extension of our existing audio team or as an asset supplier?
Yes. We’re flexible in how we integrate. If you already have an internal audio team, we can support as an extension, supplying assets, music, or system components as needed, and aligning closely with your existing direction and pipeline. The level of involvement is shaped around what your team actually needs.
How do you handle iterations and feedback?
Iteration is part of the process, but it’s approached with intent. We aim to iterate as close as possible to the final result early on, using references, audio-visual guides, and clear priorities to align direction quickly. This helps reduce unnecessary back-and-forth, keeps timelines under control, and ensures feedback moves the work forward rather than sideways. Where helpful, we also suggest priorities to focus iteration on what matters most for the experience.
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